Description
Testing out a workflow from Oculus Medium using Xnormal and ZBrush's Dynamesh. All the stuff finally finished baking. Whew! The original mesh was around 5 million triangles. My workflow here was: * Export from Medium * Bring highpoly into Max * Weld verts (tons of unwelded) * Import into ZBrush * Convert to dynamesh for low-ish poly mesh * Bring low into Max, split into 80k meshes and unwrap * Bring into xnormal, bake Normal + Occlusion * Convert occlusion maps to grayscale to reduce file size (sketchfab limits to 50mb, and faster downloads are nice) * Load up all the maps onto the sketchfab model
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- Source creator
- SmallpolyArt
- Source license
- CC Attribution
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