Description
Messing around with refractive materials!  The [Mosquito scan](https://skfb.ly/6tFKT) (415k tris) is from [Geoffrey Marchal](https://sketchfab.com/geoffreymarchal). **Modeling**: * The scan was first remeshed with [mmgs](mmgtools.org) and baked to a lighter version (11k tris). * The amber fragment was roughly sculpted in blender ("I have no clue what I'm doing" style), keeping the main face flat (clay strips + flatten brushes). * The small fragments inside the amber were done by splitting all the main fragment edges and applying the "shrink/fatten" tool, followed by a random Displace modifier. Exterior fragments were then removed with a boolean modifier. **Material**: The important parts are the roughness and normal maps, which are a mix of PBR textures (rougher edges, smoother main face), while the refractivity is just a product of tweaking Sketchfab settings: opacity set to refractive and using the object's roughness. 
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- Source creator
- Loïc Norgeot
- Source license
- CC Attribution
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