Click to view full size
Description
An experiement in workflow across multiple VR creative apps. A bit on process for those curious: Made base mesh in Medium -> exported to obj -> brought in as reference mesh in Tilt Brush -> painted details on top -> exported and combined in zbrush (fixed a bit of things with a little bit of move brush) -> rendered passes in keyshot -> painted over in photoshop Final concept found here: http://www.steveteeps.com/oculus-medium/
From Sketchfab
Model source and downloads
This page preserves searchable metadata and attribution. Use Sketchfab for the current files and source details.
- Source creator
- steveteeps
- Source license
- CC Attribution-NonCommercial-ShareAlike
Archived copies are shared under the license shown.
View/download on SketchfabMakes
See how others have printed this model
Likes
0Views
0Remixes
0