Tileable Rock Scattering
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Description

Uses lessons from Geometry Nodes from Scratch - Blender Studio (https://studio.blender.org/training/geometry-nodes-from-scratch/) to make a tileable scattering of rocks on an XY surface (ground displacement not included). Can easily be exported to glTF using Apply Modifiers option in Blender. For those who examine how the modifier works, please let me know if anything about my node tree routing / naming confuses you. It would be nice to have another set of eyes pointing out inaccuracies and better layouts.

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Source creator
pjhanzlik
Source license
CC0
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Tileable Rock Scattering

From OpenGameArt
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Category

art

License

CC0

Published

8/28/2026

Availability

free on OpenGameArt