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Description
Poker chip I had laying around that I modeled using simple Geometry Nodes and Procedural Shading in Blender. Dimensions and normals are generally accurate, but could use some noise overlays to simulate imperfections in real objects. There is supposed to be a squiggle of text in the center, might add that later on.
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- Source creator
- pjhanzlik
- Source license
- CC0
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