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Description
Wall with a procedural shader on it that allows you to peel away plaster using vertex colors. Plaster tends to stick between the cracks. Does require baking to turn into a glTF asset.
From OpenGameArt
Model source and downloads
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- Source creator
- pjhanzlik
- Source license
- CC0
Archived copies are shared under the license shown.
View/download on OpenGameArtMakes
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