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An open-source 3D character controller as part of 2019 Godot Kickstarter campaign (https://www.kickstarter.com/projects/gdquest/create-your-own-games-with-godot-the-free-game-eng) and was released by GDQuest in 2020 (https://www.gdquest.com/news/2020/01/mannequiny-released/). This submission does not include the code or Godot demo project, but the mannequin character with basic animations. ASSET(S): The .zip file include .glb file which was exported from the source file in Blender 4.2 LTS with some alpha value change to the materials to make the character visible when shaded. The .blend file (v0.4.0) of the character/mannequin which was made in Blender 2.80 which have twelve (12) animation: air_jump air_jump_anticipation air_land dash fight_idle fight_kick fight_punch idle idle_to_fight jump_full run walk AUTHOR: The project was released and hosted by GDQuest (https://www.gdquest.com/) at Github: https://github.com/gdquest-demos/godot-3d-mannequin (https://github.com/gdquest-demos/godot-3d-mannequin) The mannequin is a character made by Luciano Muñoz (https://pintamonos.cl/) In blender 2.80.
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Model source and downloads
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- Source creator
- hardboileduser
- Source license
- CC-BY 4.0
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