




Description
I created 5 handpainted style rocks / stones. Normalmap, Spec and roughness textures are included. Exported file formats: .obj and .dae and godot scene (.tscn) (the godot scenes uses the .dae format) polycount: (verts / tris) rock 1: 147 / 290, rock 2: 199 / 394, rock 3: 196 / 388, rock 4: 222 / 440, rock 5: 193 / 382 Also included are LOD (not exported to file) and low-poly collision meshes. The modelling process included heavy use of booleans and bevelling. Textures are baked for each rock individually, then I used texture paint mode, baked pointiness from one mesh giving the effect of soft edges
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Model source and downloads
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- Source creator
- rubberduck
- Source license
- CC0
Makes
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