










Description
I made this gnome using makehuman (http://www.makehumancommunity.org/). It's not the best but it's certainly better cubes and capsules. I'm going to use it in the game I'm working on (video here (https://www.youtube.com/watch?v=ZkwJWrgU_2I) for the curious). The version provided here uses the 1228 face topology (http://www.makehumancommunity.org/proxy/uni1228_unisex_game_model.html), which is lighter than the standard makehuman topology. The makehuman file is also here if you want to get a higher poly result. The clothes do not fit the lighter model perfectly, but they fit the standard one just fine. It's rigged and ready to go for humanoid animations. Files Gnome1228tweaked.mhm : The makehuman file gnome1228tweaked.fbx : unity ready fbx gnome1228tweaked.arm : ArmorPaint file gnome1228tweaked_base.png : texture Assets Used Boots CC0 (http://www.makehumancommunity.org/clothes/boots_viking.html) Pants CC0 (http://www.makehumancommunity.org/clothes/pants_viking.html) Moustache CC0 (http://www.makehumancommunity.org/clothes/moustache_viking.html) Shirt CC0 (http://www.makehumancommunity.org/clothes/fisherman_sweater.html) Eyebrows CC0 (http://www.makehumancommunity.org/clothes/mind_eyebrows_14.html) Helmet CC0: self made Humanoid CC0: self made with makehuman
From OpenGameArt
Model source and downloads
This page preserves searchable metadata and attribution. Use OpenGameArt for the current files and source details.
- Source creator
- Cheb Gonaz
- Source license
- CC0
Makes
See how others have printed this model