




Description
A 3d scene based in this post by zonked: https://opengameart.org/content/fantasy-tomb-scene (https://opengameart.org/content/fantasy-tomb-scene) The grass is generated via geometry nodes, wich can be turned off. The sky is just shaders. Textures are from here: https://opengameart.org/content/wall-grass-rock-stone-wood-and-dirt-480 (https://opengameart.org/content/wall-grass-rock-stone-wood-and-dirt-480) https://opengameart.org/content/60-cc0-vegetation-textures (https://opengameart.org/content/60-cc0-vegetation-textures) https://opengameart.org/node/22899 (https://opengameart.org/node/22899) Made in Blender 3.3.1
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- Source creator
- DREAM_SEARCH_REPEAT
- Source license
- CC0
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