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Description
This is my attempt at recreating the shading found on characters in breath of the wild in Blender. It includes 4 shader groups that can be mixed and matched to recreate a variety of different effects. Cel Shader: Allows you to specify how many shades to you want to have as well as the level of the darkest shade. Nighttime Color: Used to recolor a texture so that the colors are darker and slightly desaturated for a night time look. Fresenel: Helps replicate the fresnel look applied at night Specular: The striped specular applied to shiny objects during the day time.
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Model source and downloads
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- Source creator
- fantomx11
- Source license
- CC0
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